Version 0.3


Summary for today's devlog of Galactic Defender Version 0.3 :

  •     Implemented global improvements based on players feedback.
  •     Upgraded the game resolution to 1080x720.
  •     Adjusted the display (HUD) and optimized element positions for better visibility.
  •     Balanced the gameplay mechanics, including weapon firing, enemy behavior, and movement speed.
  •     Added the ability to destroy enemy missiles by shooting at them.
  •     Implemented a rule to prevent consecutive enemy spawns at the same location.
  •     Created a user interface for players to choose their preferred spaceship.
  •     Fixed a bug where a ghost ship continued firing even after being destroyed.

Stay tuned for more updates and improvements as I continue to enhance Galactic Defender!

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